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Open Source Work

Between 2007 - 2009, I was a contributing member and community council member for the Nokia/Maemo community and a founding board member of the Hildon Foundation. By the time Nokia sold the technology to Microsoft in 2009, the community had grown to over 40,000 members.
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I had the pleasure of being sponsored by Nokia to attend several conferences in Germany, The Netherlands, Ireland, and more.

Plonk was most likely the first two-player, multitouch game made for a single mobile device. I was the game designer and artist for this award-winning game.

Video:
https://www.youtube.com/watch?v=A_rOmOhIkb4

Plonk was most likely the first two-player, multitouch game made for a single mobile device. I was the game designer and artist for this award-winning game.

Video:
https://www.youtube.com/watch?v=A_rOmOhIkb4

Gaberln is an idle-clicker game made for the Noke N900. I was the game designer and artist for this project.

Gaberln is an idle-clicker game made for the Noke N900. I was the game designer and artist for this project.

Retronome was a retro-inspired metronome app that looked and worked just like a Wittner Maelzel metronome. I was the artist for this project.

Retronome was a retro-inspired metronome app that looked and worked just like a Wittner Maelzel metronome. I was the artist for this project.

Hermes was an application that allowed users to synchronize their address book with their social media contacts. I was the UI artist for this Maemo/Harmattan app.

Hermes was an application that allowed users to synchronize their address book with their social media contacts. I was the UI artist for this Maemo/Harmattan app.