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Early Work

This is about half of the titles I worked on for Sound Source Interactive / TDK Mediactive.
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I fulfilled roles such as graphic designer, QA tester, game designer, level designer, creative director, and producer.

Titles release by Sound Source Interactive / TDK Mediactive

Titles release by Sound Source Interactive / TDK Mediactive

I was the senior producer and primary level designer on The Abyss: Incident at Europa, a spiritual successor to the James Cameron film, The Abyss. This real-time first-person adventure game was released in 1998.

Playthrough:
https://youtu.be/L2J9S8U8Pv4

I was the senior producer and primary level designer on The Abyss: Incident at Europa, a spiritual successor to the James Cameron film, The Abyss. This real-time first-person adventure game was released in 1998.

Playthrough:
https://youtu.be/L2J9S8U8Pv4

The Dragonheart Medieval Creativity Center was released in 1996 and garnered the Family PC, "Family Software Recommended" award. I was associate creative director and lead game designer on this title.

Playthrough (Russian):
https://youtu.be/21O3FEt0syY

The Dragonheart Medieval Creativity Center was released in 1996 and garnered the Family PC, "Family Software Recommended" award. I was associate creative director and lead game designer on this title.

Playthrough (Russian):
https://youtu.be/21O3FEt0syY

The Land Before Time Animated MovieBook (1996) won the Educational Press Association's "Award for Excellence in Educational Software" and Newsweek’s "Editors Choice Award." I was a co-producer/lead UI designer.

Playthrough:
https://youtu.be/POT9XBtbKqI

The Land Before Time Animated MovieBook (1996) won the Educational Press Association's "Award for Excellence in Educational Software" and Newsweek’s "Editors Choice Award." I was a co-producer/lead UI designer.

Playthrough:
https://youtu.be/POT9XBtbKqI